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Spirit Rangers S3_ Netflix 

Lead Environment Surfacing  Uv, Texturing, Surfacing of Sets/ Props for season 3

Software Maya, Vray, Substance Painter, Photoshop, SG.

Few example of the work I did with my team on the S3. As lead I took care of the main asset and props, making part of them and leading the team to deliver the quality and style needed. We worked on all the underworld, Kamash interior, all the beach normal and spirit world, all the coastal trail, the Coral House and so on. I worked with the CG Supervisor and CG Assistant on the visual and technical improvement/development of the ocean.
Main Hero Sets and Hero Props texturing. 
I provide more detailed pictures in my PDF portfolio on the CV page.

Kamash
Kamash Interior
Undersea world
Undersea world
Deepseatrench
Deepseatrench
Beachtidepool
Beachtidepool
beachtidepoolSpirit
Undersea
Undersea
Neckless edits
Undersea Cave
Undersea world
Ocean changes
Ocean changes
Ocean Wave
Ocean storm
CoastalTrail
CoastalTrail
Beachtidepool spirit
Beachtidepool spirit
Undersea world
Undersea world
Undersea world
SeaCoralHouse spirit
SeaCoralHouse spirit
SeaCoralHouse spirit
Coral
Coral
Sea Sand
Underground Cave Spirit
Underground Cave Spirit
Underground Cave Spirit
Underground Cave Spirit
Underground Cave Spirit
Underground Cave Spirit
Wood and Lava rocks
River
SeaSandPile Spirit
SeaSandPile Spirit
SeaSandPile Spirit
Cave Spirit
Cave Spirit
Cave Spirit
DeepSeaTrench Spirit
DeepSeaTrench Spirit
DeepSeaTrench Spirit
DeepSeaTrench Spirit
DeepSeaTrench Spirit
Credits

Superprod/ Red Monk Studio 

https://www.superprod.net/en/en/spirit-rangers

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