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Spirit Rangers S3_ Netflix
Lead Environment Surfacing Uv, Texturing, Surfacing of Sets/ Props for season 3
Software Maya, Vray, Substance Painter, Photoshop, SG.
Few example of the work I did with my team on the S3. As lead I took care of the main asset and props, making part of them and leading the team to deliver the quality and style needed. We worked on all the underworld, Kamash interior, all the beach normal and spirit world, all the coastal trail, the Coral House and so on. I worked with the CG Supervisor and CG Assistant on the visual and technical improvement/development of the ocean.
Main Hero Sets and Hero Props texturing.
I provide more detailed pictures in my PDF portfolio on the CV page.
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